Hardcore Mode is an optional death penalty system in mcMMO. When enabled, players lose skill levels or XP when they die. This adds a risk-reward dynamic to gameplay, encouraging caution in dangerous situations.
Hardcore Mode is configured in config.yml under Hardcore.Death_Stat_Loss. There is no single global enable/disable switch — each skill is individually toggled. All skills are disabled by default, so Hardcore Mode has no effect until you explicitly enable at least one skill.
| Key | Default | Description |
|---|---|---|
Hardcore.Death_Stat_Loss.Penalty_Percentage |
75.0 |
Percentage of skill levels (above the threshold) removed on death. |
Hardcore.Death_Stat_Loss.Level_Threshold |
0 |
Levels at or below this value are protected — the penalty only applies to levels above the threshold. |
Hardcore.Death_Stat_Loss.Enabled.<SkillName> |
false |
Enable the penalty for a specific skill, e.g. Enabled.Mining: true. |
Changes to
config.ymlrequire a server restart to take effect.
When a player dies with Hardcore Mode enabled for at least one skill:
levelsLost = floor((skillLevel − levelThreshold) × penaltyPercentage / 100), with the fractional remainder converted to a proportional XP loss.Hardcore Mode can interact with the Vampirism setting. When both are enabled, skill levels or XP lost by the dying player may be transferred to their killer (if killed by another player).