Hardcore Mode is an optional death penalty system in mcMMO. When enabled, players lose skill levels or XP when they die. This adds a risk-reward dynamic to gameplay, encouraging caution in dangerous situations.
Hardcore Mode is configured in config.yml under Hardcore.Death_Stat_Loss. There is no single global enable/disable switch; each skill is individually toggled. All skills are disabled by default, so Hardcore Mode has no effect until you explicitly enable at least one skill.
| Key | Default | Description |
|---|---|---|
Hardcore.Death_Stat_Loss.Penalty_Percentage |
75.0 |
Percentage of skill levels (above the threshold) removed on death. |
Hardcore.Death_Stat_Loss.Level_Threshold |
0 |
Levels at or below this value are protected; the penalty only applies to levels above the threshold. |
Hardcore.Death_Stat_Loss.Enabled.<SkillName> |
false |
Enable the penalty for a specific skill, e.g. Enabled.Mining: true. |
Changes to
config.ymlrequire a server restart to take effect.
When a player dies with Hardcore Mode enabled for at least one skill:
levelsLost = floor((skillLevel − levelThreshold) × penaltyPercentage / 100), with the fractional remainder converted to a proportional XP loss.Vampirism is a separate setting, not part of the Hardcore death penalty. The levels removed by the death penalty are destroyed, not transferred. When Vampirism is enabled and a player is killed by another player, the killer separately leeches a portion of the victim's skill levels; this leech is calculated independently and is not the same levels the death penalty removes.